All units
- Recon
- USA
- Fire support vehicle
- DLC: Baltic battalion
Scimitar
65Points
- Armor
- 7 / 100
- Firepower
- 19 / 100
- Range
- 14 / 100
- Speed
- 15 / 100
- Stealth
- 33 / 100
- Survivability
- 35 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Up-Armored75Upgrade: Up-Armoredpicked in 85% of deployments · 20,329 times
- Default65Upgrade: Defaultpicked in 15% of deployments · 3,671 times
On the platform · 14 days
8,841 appearances- Win rate
- 44%
- Pick rate
- 4%
- avg D/R
- 0.12
- Average lifetime
- 04:20
- Survives to the end
- 20%
Lifetime is the median of 23,850 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront80/80
Sides40/40
14Health
Sides40/40
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 80/80 | 40/40 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 80/180 | 40/140 | 30/130 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 80 km/h
- Off road
- 60 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5 × 2.5 × 2.3 m
- Weight
- 8 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
L21A1 RardenAutocannon/Chain gun
30x170mm AP×55Kinetic- Damage
- 1.5
- Penetration
- 150 → 60
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x170mm HEI-T×110HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
Ksp 58BMachine gun
7.62x51mm×600Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Armor package
DefaultdefaultFront armor 80 / 80no extra cost
Up-ArmoredFront armor 80 / 180+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).