Skip to content

Unit armory

All units
Scimitar — in-game image
  • Recon
  • USA
  • Fire support vehicle
  • DLC: Baltic battalion

Scimitar

65Points

Armor
7 / 100
Firepower
19 / 100
Range
14 / 100
Speed
15 / 100
Stealth
33 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Up-Armored75Upgrade: Up-Armoredpicked in 85% of deployments · 20,329 times
  • Default65Upgrade: Defaultpicked in 15% of deployments · 3,671 times

On the platform · 14 days

8,841 appearances
Win rate
44%
Pick rate
4%
avg D/R
0.12
Average lifetime
04:20
Survives to the end
20%

Lifetime is the median of 23,850 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default808040403030303014
Up-Armored801804014030130303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
60 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5 × 2.5 × 2.3 m
Weight
8 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

L21A1 RardenAutocannon/Chain gun
  • magazine 6
  • reload 2–4 s
  • aim 1–2 s
  • burst 3
  • Fires on the move
  • 30x170mm AP×55Kinetic
    Damage
    1.5
    Penetration
    150 → 60
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x170mm HEI-T×110HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Ksp 58BMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×600Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 80 / 80no extra cost
  • Up-ArmoredFront armor 80 / 180+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).