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Unit armory

All units
M1A1 HC — in-game image
  • Vehicles
  • USA
  • Tank

M1A1 HC

205Points

Armor
82 / 100
Firepower
72 / 100
Range
65 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
94 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • TUSK armor package + AN/VLQ6 jammer240Upgrade: TUSK armor package · Upgrade: AN/VLQ6 jammerpicked in 51% of deployments · 72,782 times
  • TUSK armor package + None225Upgrade: TUSK armor package · Upgrade: Nonepicked in 31% of deployments · 43,921 times
  • Default + None205Upgrade: Default · Upgrade: Nonepicked in 12% of deployments · 17,579 times
  • Default + AN/VLQ6 jammer220Upgrade: Default · Upgrade: AN/VLQ6 jammerpicked in 6% of deployments · 8,605 times

On the platform · 14 days

59,252 appearances
Win rate
48%
Pick rate
23%
avg D/R
0.98
Average lifetime
06:29
Survives to the end
27%

Lifetime is the median of 142,214 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default6501,200120250100100606017
TUSK armor package6501,200150400100100606018

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: TUSK armor package

On road
60 km/h
Off road
45 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.6 × 3.4 × 2.3 m
Weight
58 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: Default · 360° traverse · 75 °/s

M256 120mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • M829A1 APFSDS×16Kinetic
    Damage
    10
    Penetration
    720 → 450
    Range vs ground
    650 m
    Suppression
    120
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • M830 HEAT×24HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    650 m
    Suppression
    120
    Blast radius
    9 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: TUSK armor package · 360° traverse · 75 °/s

M256 120mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • M829A1 APFSDS×16Kinetic
    Damage
    10
    Penetration
    720 → 450
    Range vs ground
    650 m
    Suppression
    120
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • M830 HEAT×24HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    650 m
    Suppression
    120
    Blast radius
    9 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×1140Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Armor package

  • DefaultdefaultArmament: M256 120mm, M240 · Front armor 650 / 1,200 · Speed 65 km/hno extra cost
  • TUSK armor packageArmament: M256 120mm, M240, M2 Browning · Front armor 650 / 1,200 · Speed 60 km/h+20

Protection system

  • NonedefaultAbility: Smoke grenadesno extra cost
  • AN/VLQ6 jammerAbility: Smoke grenades · Ability: Electronic countermeasures Reduces incoming missiles' accuracy.+15

Specializations

Abilities

  • Smoke grenadesalways available
  • Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).