All units
205Points
- Armor
- 82 / 100
- Firepower
- 72 / 100
- Range
- 65 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 94 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- TUSK armor package + AN/VLQ6 jammer240Upgrade: TUSK armor package · Upgrade: AN/VLQ6 jammerpicked in 51% of deployments · 72,782 times
- TUSK armor package + None225Upgrade: TUSK armor package · Upgrade: Nonepicked in 31% of deployments · 43,921 times
- Default + None205Upgrade: Default · Upgrade: Nonepicked in 12% of deployments · 17,579 times
- Default + AN/VLQ6 jammer220Upgrade: Default · Upgrade: AN/VLQ6 jammerpicked in 6% of deployments · 8,605 times
On the platform · 14 days
59,252 appearances- Win rate
- 48%
- Pick rate
- 23%
- avg D/R
- 0.98
- Average lifetime
- 06:29
- Survives to the end
- 27%
Lifetime is the median of 142,214 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront650/1,200
Sides120/250
17Health
Sides120/250
Rear100/100
Top60/60
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 650/1,200 | 120/250 | 100/100 | 60/60 | 17 |
|---|
| TUSK armor package | 650/1,200 | 150/400 | 100/100 | 60/60 | 18 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: TUSK armor package
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.6 × 3.4 × 2.3 m
- Weight
- 58 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5With option: Default · 360° traverse · 75 °/s
M256 120mmMain gun
M829A1 APFSDS×16Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 650 m
- Suppression
- 120
- Speed
- 1,050 m/s
- Supply per shot
- 20
M830 HEAT×24HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 650 m
- Suppression
- 120
- Blast radius
- 9 m
- Speed
- 550 m/s
- Supply per shot
- 20
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 6With option: TUSK armor package · 360° traverse · 75 °/s
M256 120mmMain gun
M829A1 APFSDS×16Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 650 m
- Suppression
- 120
- Speed
- 1,050 m/s
- Supply per shot
- 20
M830 HEAT×24HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 650 m
- Suppression
- 120
- Blast radius
- 9 m
- Speed
- 550 m/s
- Supply per shot
- 20
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Armor package
DefaultdefaultArmament: M256 120mm, M240 · Front armor 650 / 1,200 · Speed 65 km/hno extra cost
TUSK armor packageArmament: M256 120mm, M240, M2 Browning · Front armor 650 / 1,200 · Speed 60 km/h+20
Protection system
NonedefaultAbility: Smoke grenadesno extra cost
AN/VLQ6 jammerAbility: Smoke grenades · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy.+15
Abilities
- Smoke grenadesalways available
- Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).