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Unit armory

All units
CAAT Dragon — in-game image
  • Infantry
  • USA
  • ATGM team

CAAT Dragon

100Points

Armor
—
Firepower
81 / 100
Range
50 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
57 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Dragon anti-tank missile100Upgrade: Dragon anti-tank missilepicked in 100% of deployments · 27,172 times

On the platform · 14 days

10,885 appearances
Win rate
48%
Pick rate
4%
avg D/R
0.54
Average lifetime
07:37
Survives to the end
33%

Lifetime is the median of 27,085 deployments; refunded units are not counted.

The figures above are for CAAT Dragon only. With all variants: 36,903 appearances, 48% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
4 × 4 × 2 m
Weight
1 kg
Repurchase time
-120 s

Armament

Squad8 soldiers

M47 Dragon IIIAnti-tank missile
  • magazine 1
  • reload 6–8 s
  • aim 1–2 s
  • Dragon III×4HEAT
    Damage
    12
    Penetration
    750
    Range vs ground
    550 m
    Suppression
    180
    Speed
    142 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships
M16A4Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×80Kinetic
    Damage
    1.2
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M47 Dragon IIIAnti-tank missile
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Dragon III×4HEAT
    Damage
    12
    Penetration
    750
    Range vs ground
    550 m
    Suppression
    180
    Speed
    142 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships
M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 2–3 s
  • burst 4–8
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240LMedium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    2.7
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • Dragon anti-tank missiledefaultAnother version: CAAT Dragon · Name: CAAT Dragon · Own silhouetteno extra cost
  • Javelin top-attack missileAnother version: CAAT Javelin · Name: CAAT Javelin · Own silhouette+15

Specializations

Abilities

  • Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).