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Unit armory

All units
Airborne Recce — in-game image
  • Recon
  • USA
  • Recon team

Airborne Recce

65Points

Armor
—
Firepower
42 / 100
Range
14 / 100
Speed
3 / 100
Stealth
83 / 100
Survivability
50 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Standard65Upgrade: Standardpicked in 100% of deployments · 126,330 times

On the platform · 14 days

39,482 appearances
Win rate
49%
Pick rate
15%
avg D/R
2.22
Average lifetime
07:12
Survives to the end
32%

Lifetime is the median of 125,792 deployments; refunded units are not counted.

The figures above are for Airborne Recce only. With all variants: 53,511 appearances, 49% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.4
Suppression threshold
1,000
Dimensions
2 × 2 × 2 m
Weight
1 kg
Repurchase time
-120 s

Armament

Squad4 soldiers

M4A1Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×80Kinetic
    Damage
    1.5
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M203Grenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×46mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M249 ParaLight machine gun
  • magazine 30
  • reload 4 s
  • aim 1–2 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×200Kinetic
    Damage
    2.6
    Penetration
    17 → 5
    Range vs ground
    300 m
    Suppression
    40
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M4A1 Mod. IIAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×80Kinetic
    Damage
    1.5
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AT4CS-RSRocket launcher
  • magazine 1
  • reload 10–12 s
  • aim 1–2 s
  • Fires on the move
  • 84mm HEAT×1HEAT
    Damage
    8.5
    Penetration
    450
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    376
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships
M320Grenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • 40×46mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M2010Sniper rifle
  • magazine 5
  • reload 4 s
  • aim 4–6 s
  • Suppressed
  • .300WM×60Kinetic
    Damage
    3.6
    Penetration
    20 → 10
    Range vs ground
    500 m
    Suppression
    154
    Speed
    600 m/s
    Supply per shot
    0.4
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M3E1 MAAWSRocket launcher
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fires on the move
  • 84mm Tandem×4HEAT
    Damage
    8.5
    Penetration
    600
    Range vs ground
    300 m
    Range vs air
    75 m
    Suppression
    376
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • StandarddefaultAnother version: Airborne Recce · Name: Airborne Recce · Own silhouetteno extra cost
  • Next generation weaponsAnother version: AB Recce NGSW · Name: AB Recce NGSW · Own silhouetteno extra cost

Specializations

Abilities

  • Smoke grenades · Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).