All units205 Points
Armor —
Firepower 11 / 100
Range 80 / 100
Speed 64 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 2x AIM-120 AMRAAM + 2x AGM-88 HARM 320 Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AGM-88 HARM picked in 40% of deployments · 45,009 times 2x AIM-9 Sidewinder + 2x AGM-88 HARM 310 Weapon: 2x AIM-9 Sidewinder · Weapon: 2x AGM-88 HARM picked in 26% of deployments · 29,331 times 1x AIM-9 + 3x AIM-120 + 2x AGM-88 HARM 330 Weapon: 1x AIM-9 + 3x AIM-120 · Weapon: 2x AGM-88 HARM picked in 13% of deployments · 14,884 times 2x AIM-9, 2x AIM-120 + 2x AGM-88 HARM 330 Weapon: 2x AIM-9, 2x AIM-120 · Weapon: 2x AGM-88 HARM picked in 8% of deployments · 9,269 times 4x AIM-120 AMRAAM + 2x AGM-88 HARM 345 Weapon: 4x AIM-120 AMRAAM · Weapon: 2x AGM-88 HARM picked in 8% of deployments · 9,246 times
On the platform · 14 days 36,558 appearances
Win rate 47%
Pick rate 14%
avg D/R 4.41
Average lifetime 00:31
Survives to the end 9% Lifetime is the median of 45,304 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 810 km/h
Turn rate 100 °/s
Time on station 180 s
On afterburner 60 s With option: 2x Fuel tanks
Speed 810 km/h
Turn rate 100 °/s
Time on station 360 s
On afterburner 120 s Flight
Minimum speed 576 km/h
Corner speed 720 km/h
Maximum speed 810 km/h
On afterburner 1,134 km/h
Max roll 90° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 6 km
Stealth 1
Suppression threshold 1,000
Dimensions 15 × 3 × 3 m
Weight 15 t Armament Turret 1always fitted · arc -10…10° · 999 °/s M61 20mm Plane gun 20x102mm ×51 HEAT
Damage 1.3
Penetration 40 → 20
Range vs ground 1 km
Range vs air 700 m
Suppression 20
Blast radius 17 m
Speed 640 m/s
Supply per shot 1 Turret 2With option: 2x Fuel tanks, 2x Fuel tanks, 2x ECM pods, 2x ECM pods, 2x AGM-88 HARM, 2x AGM-88 HARM, 2x AGM-88 HARM, 2x AGM-88 HARM · arc 0…0° AGM-88 HARM Anti-radiation missile AGM-88 HARM ×1 HEAT
Damage 15
Penetration 300
Range vs ground 4 km
Suppression 500
Blast radius 18 m
Speed 700 m/s
Supply per shot 875 Turret 3With option: 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1x AIM-9 + 3x AIM-120 · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 4With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1x AIM-9 + 3x AIM-120, 1x AIM-9 + 3x AIM-120, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 5With option: 1x AIM-9 + 3x AIM-120, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Modifications Inner pylons 2x Fuel tanks No weapon on this mount · No weapon on this mount · Armament: AGM-88 HARM · Armament: AGM-88 HARM · Speed 810 km/h +20 2x ECM pods No weapon on this mount · No weapon on this mount · Armament: AGM-88 HARM · Armament: AGM-88 HARM · Speed 810 km/h · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +25 2x AGM-88 HARMdefault Armament: AGM-88 HARM · Armament: AGM-88 HARM · Armament: AGM-88 HARM · Armament: AGM-88 HARM · Speed 810 km/h +80 Outer pylons 2x AIM-9 Sidewinder No weapon on this mount · No weapon on this mount · Armament: Sidewinder · Armament: Sidewinder +25 2x AIM-120 AMRAAM No weapon on this mount · No weapon on this mount · Armament: AMRAAM · Armament: AMRAAM +35 2x AIM-9, 2x AIM-120 Armament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM +45 1x AIM-9 + 3x AIM-120default Armament: AMRAAM · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM +45 4x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM +60 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).