All units
- Vehicles
- USA
- Fire support vehicle
M901A3
50Points
- Armor
- 3 / 100
- Firepower
- 38 / 100
- Range
- 80 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Cage armor + Smoke65Upgrade: Cage armor + Smokepicked in 73% of deployments · 20,993 times
- Default50Upgrade: Defaultpicked in 27% of deployments · 7,903 times
On the platform · 14 days
12,176 appearances- Win rate
- 44%
- Pick rate
- 5%
- avg D/R
- 0.20
- Average lifetime
- 05:20
- Survives to the end
- 24%
Lifetime is the median of 28,702 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Cage armor + Smoke | 60/160 | 40/140 | 20/120 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5 × 2.7 × 2.6 m
- Weight
- 12 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
TOW-2Anti-tank missile
TOW-2A×8HEAT- Damage
- 12
- Penetration
- 900
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
TOW-BB×4HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 800 m
- Suppression
- 300
- Blast radius
- 20 m
- Speed
- 200 m/s
- Supply per shot
- 100
Turret 2always fitted · arc -100…100° · 90 °/s
M240Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
Cage armor + SmokeFront armor 60 / 160 · Ability: Smoke grenades+15
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).