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Unit armory

All units
M901A3 — in-game image
  • Vehicles
  • USA
  • Fire support vehicle

M901A3

50Points

Armor
3 / 100
Firepower
38 / 100
Range
80 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Cage armor + Smoke65Upgrade: Cage armor + Smokepicked in 73% of deployments · 20,993 times
  • Default50Upgrade: Defaultpicked in 27% of deployments · 7,903 times

On the platform · 14 days

12,176 appearances
Win rate
44%
Pick rate
5%
avg D/R
0.20
Average lifetime
05:20
Survives to the end
24%

Lifetime is the median of 28,702 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Cage armor + Smoke601604014020120202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5 × 2.7 × 2.6 m
Weight
12 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

TOW-2Anti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 1–2 s
  • TOW-2A×8HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • TOW-BB×4HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Turret 2always fitted · arc -100…100° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 30 / 30no extra cost
  • Cage armor + SmokeFront armor 60 / 160 · Ability: Smoke grenades+15

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).