All units135 Points
Armor —
Firepower 10 / 100
Range 70 / 100
Speed 64 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 2x AIM-9 Sidewinder + 2x GBU-56 LJDAM 2000lb + 2x GBU-56 LJDAM 2000lb + ECM pod + Empty 385 Weapon: 2x AIM-9 Sidewinder · Weapon: 2x GBU-56 LJDAM 2000lb · Weapon: 2x GBU-56 LJDAM 2000lb · Upgrade: ECM pod · Upgrade: Empty picked in 11% of deployments · 8,099 times 2x AIM-9 Sidewinder + 2x GBU-56 LJDAM 2000lb + 2x GBU-56 LJDAM 2000lb + Default + Empty 360 Weapon: 2x AIM-9 Sidewinder · Weapon: 2x GBU-56 LJDAM 2000lb · Weapon: 2x GBU-56 LJDAM 2000lb · Upgrade: Default · Upgrade: Empty picked in 9% of deployments · 6,641 times 4x AIM-120 AMRAAM + 2x Fuel tanks + Default + Empty + 2x AIM-120 AMRAAM 250 Weapon: 4x AIM-120 AMRAAM · Weapon: 2x Fuel tanks · Upgrade: Default · Upgrade: Empty · Weapon: 2x AIM-120 AMRAAM picked in 6% of deployments · 4,750 times 4x AIM-9 Sidewinder + 2x Fuel tanks + Default + Empty + 2x AIM-120 AMRAAM 230 Weapon: 4x AIM-9 Sidewinder · Weapon: 2x Fuel tanks · Upgrade: Default · Upgrade: Empty · Weapon: 2x AIM-120 AMRAAM picked in 6% of deployments · 4,353 times 4x AIM-120 AMRAAM + 2x Fuel tanks + ECM pod + Empty + 2x AIM-120 AMRAAM 275 Weapon: 4x AIM-120 AMRAAM · Weapon: 2x Fuel tanks · Upgrade: ECM pod · Upgrade: Empty · Weapon: 2x AIM-120 AMRAAM picked in 6% of deployments · 4,323 times
On the platform · 14 days 27,919 appearances
Win rate 48%
Pick rate 11%
avg D/R 1.09
Average lifetime 00:29
Survives to the end 7% Lifetime is the median of 46,062 deployments; refunded units are not counted.
Mobility and detection Default mobility
Speed 810 km/h
Turn rate 100 °/s
Time on station 270 s
On afterburner 60 s With option: 2x Fuel tanks
Speed 810 km/h
Turn rate 100 °/s
Time on station 450 s
On afterburner 120 s Flight
Minimum speed 576 km/h
Corner speed 720 km/h
Maximum speed 810 km/h
On afterburner 1,134 km/h
Max roll 90° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 6 km
Stealth 1
Suppression threshold 1,000
Dimensions 15 × 3 × 3 m
Weight 15 t Armament Turret 1always fitted · arc -10…10° · 999 °/s M61 20mm Plane gun 20x102mm ×51 HEAT
Damage 1.3
Penetration 40 → 20
Range vs ground 1 km
Range vs air 700 m
Suppression 20
Blast radius 17 m
Speed 640 m/s
Supply per shot 1 Turret 2always fitted · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×2 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 3With option: 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1xAIM-9, 3xAIM-120, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 4With option: 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 1xAIM-9, 3xAIM-120, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 5With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 1xAIM-9, 3xAIM-120, 1xAIM-9, 3xAIM-120 · arc 0…0° AMRAAM Air-to-Air missile AMRAAM ×1 HEAT
Damage 16
Penetration 80
Range vs air 3.5 km
Suppression 200
Blast radius 15 m
Speed 1,150 m/s
Supply per shot 375 Turret 6With option: 2x AGM-154 JSOW 1000lb, 2x AGM-154 JSOW 1000lb, 2x AGM-154 JSOW 1000lb, 2x AGM-154 JSOW 1000lb · arc 0…0° JSOW Smart bomb JSOW 1000lb ×1 HEAT
Damage 8.5
Penetration 400
Range vs ground 1.5 km
Suppression 668
Blast radius 60 m
Supply per shot 1,000 Turret 7With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 8With option: 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb · arc 0…0° GBU-54 LJDAM Smart bomb GBU-54 500lb ×2 HEAT
Damage 26
Penetration 48
Range vs ground 1.5 km
Suppression 450
Blast radius 48 m
Supply per shot 375 Turret 9With option: 2x GBU-56 LJDAM 2000lb, 2x GBU-56 LJDAM 2000lb, 2x GBU-56 LJDAM 2000lb, 2x GBU-56 LJDAM 2000lb · arc 0…0° GBU-56 LJDAM Smart bomb GBU-56 2000lb ×1 HEAT
Damage 56
Penetration 85
Range vs ground 1.5 km
Suppression 668
Blast radius 75 m
Supply per shot 1,250 Turret 10With option: 8x GBU-53 StormBreaker, 8x GBU-53 StormBreaker, 8x GBU-53 StormBreaker, 8x GBU-53 StormBreaker · arc 0…0° Stormbreaker Smart bomb GBU-53 Stormbreaker ×4 HEAT
Damage 17
Penetration 45
Range vs ground 1.5 km
Suppression 186
Blast radius 32 m
Supply per shot 200 Modifications Inner pylons 2x Fuel tanks No weapon on this mount · No weapon on this mount · Speed 810 km/h +20 8x GBU-53 StormBreaker Armament: Stormbreaker · Armament: Stormbreaker · Speed 810 km/h +50 4x GBU-54 LJDAM 500lb Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Speed 810 km/h +50 2x GBU-56 LJDAM 2000lb Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · Speed 810 km/h +100 2x AGM-154 JSOW 1000lbdefault Armament: JSOW · Armament: JSOW · Speed 810 km/h +90 Middle pylons 2x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder +25 2x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM +35 8x GBU-53 StormBreaker Armament: Stormbreaker · Armament: Stormbreaker +50 4x GBU-54 LJDAM 500lb Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM +50 2x GBU-56 LJDAM 2000lb Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM +100 2x AGM-154 JSOW 1000lbdefault Armament: JSOW · Armament: JSOW +90 Outer pylons 2x AIM-9 Sidewinder No weapon on this mount · No weapon on this mount · Armament: Sidewinder · Armament: Sidewinder +25 4x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder +40 2x AIM-120 AMRAAM No weapon on this mount · No weapon on this mount · Armament: AMRAAM · Armament: AMRAAM +35 4x AIM-120 AMRAAM Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM +60 2x AIM-9, 2x AIM-120 Armament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM +45 1xAIM-9, 3xAIM-120default Armament: AMRAAM · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM +45 ECM Defaultdefault No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost ECM pod No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +25 Designation pod Emptydefault no extra cost Designation pod Ability: Laser designation +20 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Laser designation always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).