All units
- Support
- USA
- Short-range air defense
Centurion C-RAM
80Points
- Armor
- 1 / 100
- Firepower
- 24 / 100
- Range
- 14 / 100
- Speed
- 87 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + C-RAM80Upgrade: Default · Weapon: C-RAMpicked in 39% of deployments · 21,823 times
- B-kit armor + 11x RIM-116 SeaRAM210Upgrade: B-kit armor · Weapon: 11x RIM-116 SeaRAMpicked in 24% of deployments · 13,392 times
- B-kit armor + C-RAM90Upgrade: B-kit armor · Weapon: C-RAMpicked in 18% of deployments · 10,174 times
- Default + 11x RIM-116 SeaRAM200Upgrade: Default · Weapon: 11x RIM-116 SeaRAMpicked in 18% of deployments · 10,121 times
On the platform · 14 days
24,498 appearances- Win rate
- 46%
- Pick rate
- 10%
- avg D/R
- 2.27
- Average lifetime
- 08:25
- Survives to the end
- 35%
Lifetime is the median of 54,750 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 10/10 | 10/10 | 10/10 | 10/10 | 10 |
|---|
| B-kit armor | 30/30 | 20/20 | 20/20 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 12 × 3.2 × 4 m
- Weight
- 25 t
- Repurchase time
- -180 s
Armament
Turret 1With option: C-RAM · 360° traverse · 360 °/s
M61 CIWSAnti-aircraft gun
20x102mm×77HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 500 m
- Range vs air
- 700 m
- Suppression
- 20
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Turret 2With option: 11x RIM-116 SeaRAM · 360° traverse · 360 °/s
RIM-116Surface-to-Air missile
RIM-116×11HEAT- Damage
- 14
- Penetration
- 130
- Range vs air
- 1.1 km
- Suppression
- 254
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 150
Modifications
Weapon package
C-RAMdefaultArmament: M61 CIWS · Name: Centurion C-RAMno extra cost
11x RIM-116 SeaRAMArmament: RIM-116 · Name: Centurion SeaRAM · Own silhouette+120
Armor package
DefaultdefaultFront armor 10 / 10no extra cost
B-kit armorFront armor 30 / 30+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).