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Unit armory

All units
F-15C Eagle — in-game image
  • Aircraft
  • USA
  • Fighter

F-15C Eagle

145Points

Armor
—
Firepower
14 / 100
Range
70 / 100
Speed
71 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x AIM-9, 2x AIM-120 + 4x AIM-120 AMRAAM + 2x Fuel tanks270Weapon: 2x AIM-9, 2x AIM-120 · Weapon: 4x AIM-120 AMRAAM · Upgrade: 2x Fuel tankspicked in 14% of deployments · 10,531 times
  • 2x AIM-9, 2x AIM-120 + 4x AIM-120 AMRAAM + No extra fuel250Weapon: 2x AIM-9, 2x AIM-120 · Weapon: 4x AIM-120 AMRAAM · Upgrade: No extra fuelpicked in 11% of deployments · 7,876 times
  • 4x AIM-120 AMRAAM + 4x AIM-120 AMRAAM + No extra fuel265Weapon: 4x AIM-120 AMRAAM · Weapon: 4x AIM-120 AMRAAM · Upgrade: No extra fuelpicked in 8% of deployments · 5,969 times
  • 2x AIM-9, 2x AIM-120 + 4x AIM-120 AMRAAM + 1x Fuel tank260Weapon: 2x AIM-9, 2x AIM-120 · Weapon: 4x AIM-120 AMRAAM · Upgrade: 1x Fuel tankpicked in 8% of deployments · 5,500 times
  • 4x AIM-120 AMRAAM + 4x AIM-120 AMRAAM + 2x Fuel tanks285Weapon: 4x AIM-120 AMRAAM · Weapon: 4x AIM-120 AMRAAM · Upgrade: 2x Fuel tankspicked in 5% of deployments · 3,687 times

On the platform · 14 days

30,220 appearances
Win rate
49%
Pick rate
12%
avg D/R
0.95
Average lifetime
00:35
Survives to the end
7%

Lifetime is the median of 48,480 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
900 km/h
Turn rate
100 °/s
Time on station
450 s
On afterburner
150 s
  • Afterburner

With option: No extra fuel

Speed
900 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
90 s
  • Afterburner

With option: 1x Fuel tank

Speed
900 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
120 s
  • Afterburner

With option: 3x Fuel tanks

Speed
900 km/h
Turn rate
100 °/s
Time on station
540 s
On afterburner
180 s
  • Afterburner

Flight

Minimum speed
630 km/h
Corner speed
792 km/h
Maximum speed
900 km/h
On afterburner
1,260 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
19 × 4 × 3 m
Weight
20 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

M61 20mmPlane gun
  • magazine 100
  • aim 0.5 s
  • burst 20
  • Fires on the move
  • 20x102mm×94HEAT
    Damage
    1.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    20
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • Top attack
    • ground targets
    • helicopters
    • aircraft

Turret 2always fitted · arc 0…0°

SparrowAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-7M×1HEAT
    Damage
    19
    Penetration
    95
    Range vs air
    2.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    800 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • aircraft

Turret 3always fitted · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 4With option: 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder, 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120 · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 5With option: 2x AIM-9, 2x AIM-120, 2x AIM-9, 2x AIM-120, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 6With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 7With option: 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 4x AIM-7M Sparrow, 4x AIM-7M Sparrow, 4x AIM-7M Sparrow, 4x AIM-7M Sparrow · arc 0…0°

SparrowAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-7M×1HEAT
    Damage
    19
    Penetration
    95
    Range vs air
    2.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    800 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • aircraft

Modifications

Fuselage

  • EmptyNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mountno extra cost
  • 2x AIM-7M SparrowArmament: Sparrow · Armament: Sparrow · No weapon on this mount · No weapon on this mount+25
  • 4x AIM-7M SparrowArmament: Sparrow · Armament: Sparrow · Armament: Sparrow · Armament: Sparrow+40
  • 2x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM · No weapon on this mount · No weapon on this mount+35
  • 4x AIM-120 AMRAAMdefaultArmament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM+60

Wing pylons

  • 4x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM · Armament: AMRAAM+60
  • 2x AIM-9, 2x AIM-120defaultArmament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM+45
  • 4x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder · Armament: Sidewinder+40

Fuel

  • No extra fuelNo weapon on this mount · No weapon on this mount · No weapon on this mount · Speed 900 km/hno extra cost
  • 1x Fuel tankNo weapon on this mount · No weapon on this mount · No weapon on this mount · Speed 900 km/h+10
  • 2x Fuel tanksdefaultNo weapon on this mount · No weapon on this mount · No weapon on this mount · Speed 900 km/h+20
  • 3x Fuel tanksNo weapon on this mount · No weapon on this mount · No weapon on this mount · Speed 900 km/h+30

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).