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Unit armory

All units
Brutus — in-game image
  • Support
  • USA
  • Howitzer

Brutus

200Points

Armor
1 / 100
Firepower
17 / 100
Range
48 / 100
Speed
83 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + Guided rounds250Upgrade: Default · Weapon: Guided roundspicked in 46% of deployments · 22,680 times
  • Default + Extended range200Upgrade: Default · Weapon: Extended rangepicked in 22% of deployments · 10,906 times
  • Up-Armored + Guided rounds260Upgrade: Up-Armored · Weapon: Guided roundspicked in 18% of deployments · 9,010 times
  • Up-Armored + Extended range210Upgrade: Up-Armored · Weapon: Extended rangepicked in 13% of deployments · 6,507 times

On the platform · 14 days

25,508 appearances
Win rate
47%
Pick rate
10%
avg D/R
0.54
Average lifetime
14:15
Survives to the end
62%

Lifetime is the median of 45,031 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default101010101010101010
Up-Armored303020201515101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: Up-Armored

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.5 × 2.5 × 3 m
Weight
12 t
Refund time
+500 s

Armament

Turret 1always fitted · 360° traverse · 60 °/s

M777Howitzer
  • magazine 1
  • reload 7–8 s
  • aim 16–20 s

Turret 2always fitted · 360° traverse · 60 °/s

M777Howitzer
  • magazine 1
  • reload 7–8 s
  • aim 16–20 s

Turret 3With option: Extended range · 360° traverse · 60 °/s

M777Howitzer
  • magazine 1
  • reload 7–8 s
  • aim 16–20 s
  • 155mm HE-RAP×18HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.4 km
    Suppression
    310
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets

Turret 4With option: Guided rounds · 360° traverse · 60 °/s

M777Howitzer
  • magazine 1
  • reload 7–8 s
  • aim 16–20 s
  • Excalibur×18HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.4 km
    Suppression
    310
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    100
    • Artillery
    • Laser guided
    • ground targets

Modifications

Ammunition

  • Extended rangedefaultArmament: M777no extra cost
  • Guided roundsArmament: M777+50

Armor package

  • DefaultdefaultFront armor 10 / 10 · Speed 95 km/hno extra cost
  • Up-ArmoredFront armor 30 / 30 · Speed 95 km/h+10

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).