All units
200Points
- Armor
- 1 / 100
- Firepower
- 17 / 100
- Range
- 48 / 100
- Speed
- 83 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + Guided rounds250Upgrade: Default · Weapon: Guided roundspicked in 46% of deployments · 22,680 times
- Default + Extended range200Upgrade: Default · Weapon: Extended rangepicked in 22% of deployments · 10,906 times
- Up-Armored + Guided rounds260Upgrade: Up-Armored · Weapon: Guided roundspicked in 18% of deployments · 9,010 times
- Up-Armored + Extended range210Upgrade: Up-Armored · Weapon: Extended rangepicked in 13% of deployments · 6,507 times
On the platform · 14 days
25,508 appearances- Win rate
- 47%
- Pick rate
- 10%
- avg D/R
- 0.54
- Average lifetime
- 14:15
- Survives to the end
- 62%
Lifetime is the median of 45,031 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 10/10 | 10/10 | 10/10 | 10/10 | 10 |
|---|
| Up-Armored | 30/30 | 20/20 | 15/15 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.5 × 2.5 × 3 m
- Weight
- 12 t
- Refund time
- +500 s
Armament
Turret 1always fitted · 360° traverse · 60 °/s
M777HowitzerTurret 2always fitted · 360° traverse · 60 °/s
M777HowitzerTurret 3With option: Extended range · 360° traverse · 60 °/s
M777Howitzer
155mm HE-RAP×18HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.4 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
Turret 4With option: Guided rounds · 360° traverse · 60 °/s
M777Howitzer
Excalibur×18HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.4 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 100
Modifications
Ammunition
Extended rangedefaultArmament: M777no extra cost
Guided roundsArmament: M777+50
Armor package
DefaultdefaultFront armor 10 / 10 · Speed 95 km/hno extra cost
Up-ArmoredFront armor 30 / 30 · Speed 95 km/h+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).