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Unit armory

All units
M2A2 Bradley — in-game image
  • Vehicles
  • USA
  • IFV

M2A2 Bradley

55Points

Armor
9 / 100
Firepower
47 / 100
Range
80 / 100
Speed
42 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + None55Upgrade: Default · Upgrade: Nonepicked in 38% of deployments · 7,076 times
  • BUSK armor + AN/VLQ6 jammer75Upgrade: BUSK armor · Upgrade: AN/VLQ6 jammerpicked in 38% of deployments · 7,073 times
  • BUSK armor + None65Upgrade: BUSK armor · Upgrade: Nonepicked in 18% of deployments · 3,372 times
  • Default + AN/VLQ6 jammer65Upgrade: Default · Upgrade: AN/VLQ6 jammerpicked in 5% of deployments · 901 times

On the platform · 14 days

4,841 appearances
Win rate
44%
Pick rate
2%
avg D/R
49.56
Average lifetime
05:17
Survives to the end
18%

Lifetime is the median of 18,030 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010080806060404014
BUSK armor100250802506060404016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
55 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
7
Dimensions
5.8 × 2.7 × 2.7 m
Weight
34 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

BushmasterAutocannon/Chain gun
  • magazine 135
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 25x137mm APDS-T×105Kinetic
    Damage
    1.3
    Penetration
    120 → 60
    Range vs ground
    500 m
    Suppression
    25
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • vehicles
    • ships
  • 25x137mm HEIT×345HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    25
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
TOW-2Anti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 1–2 s
  • TOW-2A×7HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • BUSK armorFront armor 100 / 250+10

Protection system

  • NonedefaultAbility: Smoke grenades · Ability: Resupplyno extra cost
  • AN/VLQ6 jammerAbility: Smoke grenades · Ability: Electronic countermeasures Reduces incoming missiles' accuracy. · Ability: Resupply+10

Specializations

Abilities

  • Smoke grenadesalways available
  • Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).