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CV-9035 — in-game image
  • Vehicles
  • USA
  • IFV
  • DLC: Baltic battalion

CV-9035

70Points

Armor
9 / 100
Firepower
29 / 100
Range
50 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • CV-9035 Mk.IV + Up-Armored140Upgrade: CV-9035 Mk.IV · Upgrade: Up-Armoredpicked in 66% of deployments · 67,135 times
  • CV-9035 Mk.IV + Default120Upgrade: CV-9035 Mk.IV · Upgrade: Defaultpicked in 18% of deployments · 17,907 times
  • CV-9035 Mk.III + Default70Upgrade: CV-9035 Mk.III · Upgrade: Defaultpicked in 9% of deployments · 8,923 times
  • CV-9035 Mk.III + Up-Armored90Upgrade: CV-9035 Mk.III · Upgrade: Up-Armoredpicked in 8% of deployments · 7,843 times

On the platform · 14 days

26,048 appearances
Win rate
46%
Pick rate
10%
avg D/R
0.32
Average lifetime
04:43
Survives to the end
20%

Lifetime is the median of 100,667 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010080806060404014
Up-Armored1801801201206060606016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
7 × 3 × 2.5 m
Weight
35 t
Repurchase time
-120 s

Armament

Turret 1With option: CV-9035 Mk.III · 360° traverse · 75 °/s

Bushmaster IIIAutocannon/Chain gun
  • magazine 105
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 35x228mm API×35Kinetic
    Damage
    1.8
    Penetration
    170 → 85
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 35x228mm HEI-T×70HEAT
    Damage
    3.5
    Penetration
    35
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Ksp 58BMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: CV-9035 Mk.IV · 360° traverse · 75 °/s

Bushmaster IIIAutocannon/Chain gun
  • magazine 105
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 35x228mm API×35Kinetic
    Damage
    1.8
    Penetration
    170 → 85
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 35x228mm HEI-T×70HEAT
    Damage
    3.5
    Penetration
    35
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Ksp 58BMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Spike LRAnti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 2–3 s
  • Fires on the move
  • Spike LR×2HEAT
    Damage
    10.5
    Penetration
    700
    Range vs ground
    800 m
    Suppression
    260
    Speed
    190 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Modifications

Modernization

  • CV-9035 Mk.IIIdefaultArmament: Bushmaster III, Ksp 58B · Optics 600 m · Ability: Smoke grenades, Resupplyno extra cost
  • CV-9035 Mk.IVArmament: Bushmaster III, Ksp 58B, Spike LR · Optics 700 m · Ability: Smoke grenades, Resupply · Ability: Active protection system · Name suffix: Mk.IV · Own silhouette+50

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • Up-ArmoredFront armor 180 / 180+20

Specializations

Carries

Abilities

  • Active protection systemalways available
  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).