All unitsVehicles USA IFV DLC: Baltic battalion CV-9035 70 Points
Armor 9 / 100
Firepower 29 / 100
Range 50 / 100
Speed 54 / 100
Stealth 33 / 100
Survivability 78 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category. Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Vehicles category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts CV-9035 Mk.IV + Up-Armored 140 Upgrade: CV-9035 Mk.IV · Upgrade: Up-Armored picked in 66% of deployments · 67,135 times CV-9035 Mk.IV + Default 120 Upgrade: CV-9035 Mk.IV · Upgrade: Default picked in 18% of deployments · 17,907 times CV-9035 Mk.III + Default 70 Upgrade: CV-9035 Mk.III · Upgrade: Default picked in 9% of deployments · 8,923 times CV-9035 Mk.III + Up-Armored 90 Upgrade: CV-9035 Mk.III · Upgrade: Up-Armored picked in 8% of deployments · 7,843 times
On the platform · 14 days 26,048 appearances
Win rate 46%
Pick rate 10%
avg D/R 0.32
Average lifetime 04:43
Survives to the end 20% Lifetime is the median of 100,667 deployments; refunded units are not counted.
Armor Kinetic / HEAT Front 100 / 100
Sides 80 / 80
14 Health
Sides 80 / 80
Rear 60 / 60
Top 40 / 40
Armor variants Package Front Sides Rear Top Health Default 100 / 100 80 / 80 60 / 60 40 / 40 14 Up-Armored 180 / 180 120 / 120 60 / 60 60 / 60 16
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
On road 70 km/h
Off road 55 km/h
Reverse 35 km/h
On water 20 km/h
Turn rate 60 °/s
Acceleration 10 Detection and survivability
Optics: ground 700 m
Optics: low altitude 900 m
Optics: high altitude 1 km
Stealth 1
Suppression threshold 1,000
Infantry seats 8
Dimensions 7 × 3 × 2.5 m
Weight 35 t
Repurchase time -120 s Armament Turret 1With option: CV-9035 Mk.III · 360° traverse · 75 °/s Bushmaster III Autocannon/Chain gun 35x228mm API ×35 Kinetic
Damage 1.8
Penetration 170 → 85
Range vs ground 500 m
Suppression 30
Speed 640 m/s
Supply per shot 1.2 35x228mm HEI-T ×70 HEAT
Damage 3.5
Penetration 35
Range vs ground 500 m
Range vs air 500 m
Suppression 30
Blast radius 2 m
Speed 640 m/s
Supply per shot 1.2 Ksp 58B Machine gun 7.62x51mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Turret 2With option: CV-9035 Mk.IV · 360° traverse · 75 °/s Bushmaster III Autocannon/Chain gun 35x228mm API ×35 Kinetic
Damage 1.8
Penetration 170 → 85
Range vs ground 500 m
Suppression 30
Speed 640 m/s
Supply per shot 1.2 35x228mm HEI-T ×70 HEAT
Damage 3.5
Penetration 35
Range vs ground 500 m
Range vs air 500 m
Suppression 30
Blast radius 2 m
Speed 640 m/s
Supply per shot 1.2 Ksp 58B Machine gun 7.62x51mm ×400 Kinetic
Damage 0.8
Penetration 20 → 10
Range vs ground 300 m
Suppression 16
Speed 600 m/s
Supply per shot 0.1 Spike LR Anti-tank missile Spike LR ×2 HEAT
Damage 10.5
Penetration 700
Range vs ground 800 m
Suppression 260
Speed 190 m/s
Supply per shot 150 Modifications Modernization CV-9035 Mk.IIIdefault Armament: Bushmaster III, Ksp 58B · Optics 600 m · Ability: Smoke grenades, Resupply no extra cost CV-9035 Mk.IV Armament: Bushmaster III, Ksp 58B, Spike LR · Optics 700 m · Ability: Smoke grenades, Resupply · Ability: Active protection system · Name suffix: Mk.IV · Own silhouette +50 Armor package Defaultdefault Front armor 100 / 100 no extra cost Up-Armored Front armor 180 / 180 +20 Abilities Active protection system always available Smoke grenades · Resupply always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).