All units
- Recon
- USA
- Fire support vehicle
- DLC: Baltic battalion
TGB-1111
45Points
- Armor
- 1 / 100
- Firepower
- 13 / 100
- Range
- 14 / 100
- Speed
- 19 / 100
- Stealth
- 42 / 100
- Survivability
- 20 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- RBS 56 ATGM50Weapon: RBS 56 ATGMpicked in 74% of deployments · 8,611 times
- Pv-1110 recoiless rifle45Weapon: Pv-1110 recoiless riflepicked in 26% of deployments · 3,054 times
On the platform · 14 days
4,213 appearances- Win rate
- 40%
- Pick rate
- 2%
- avg D/R
- 0.01
- Average lifetime
- 03:21
- Survives to the end
- 16%
Lifetime is the median of 11,539 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
8Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 3
- Dimensions
- 4.3 × 2 × 2 m
- Weight
- 3.5 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Pv-1110 recoiless rifle · arc -15…15° · 90 °/s
Pv-1110Rocket launcher
90mm HEAT m/84×6HEAT- Damage
- 8.5
- Penetration
- 600
- Range vs ground
- 500 m
- Suppression
- 180
- Speed
- 700 m/s
- Supply per shot
- 25
90mm HE×12HEAT- Damage
- 9
- Penetration
- 45
- Range vs ground
- 500 m
- Suppression
- 180
- Blast radius
- 7 m
- Speed
- 700 m/s
- Supply per shot
- 25
Turret 2With option: RBS 56 ATGM · arc -15…15° · 90 °/s
RBS 56Anti-tank missile
RBS 56×6HEAT- Damage
- 12
- Penetration
- 250
- Range vs ground
- 600 m
- Suppression
- 300
- Speed
- 150 m/s
- Supply per shot
- 150
Turret 3With option: RBS 56 ATGM · arc -25…25° · 90 °/s
Ksp 58BMachine gun
7.62x51mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
Pv-1110 recoiless rifledefaultArmament: Pv-1110 · No weapon on this mount · Optics 700 m · Name suffix: Pvpjno extra cost
RBS 56 ATGMArmament: RBS 56 · Armament: Ksp 58B · Optics 875 m · Name suffix: RBS · Own silhouette+5
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).