All units
- Recon
- USA
- APC / armored car
Flyer GMV
45Points
- Armor
- 1 / 100
- Firepower
- 8 / 100
- Range
- 11 / 100
- Speed
- 26 / 100
- Stealth
- 33 / 100
- Survivability
- 25 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M2 Heavy machine gun45Weapon: M2 Heavy machine gunpicked in 41% of deployments · 33,962 times
- M230LF autocannon55Weapon: M230LF autocannonpicked in 38% of deployments · 31,242 times
- GAU-19B .50 minigun50Weapon: GAU-19B .50 minigunpicked in 16% of deployments · 13,293 times
- Mk47 grenade launcher50Weapon: Mk47 grenade launcherpicked in 4% of deployments · 3,453 times
On the platform · 14 days
24,339 appearances- Win rate
- 49%
- Pick rate
- 10%
- avg D/R
- 0.06
- Average lifetime
- 02:48
- Survives to the end
- 14%
Lifetime is the median of 60,574 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 140 km/h
- Off road
- 60 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 6
- Dimensions
- 5 × 2.3 × 2.6 m
- Weight
- 3.4 t
- Repurchase time
- -210 s
Armament
Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Mk47 grenade launcher · 360° traverse · 90 °/s
Mk 47 ALGLGrenade launcher
40×53mm airburst×480HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Range vs air
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 3With option: M230LF autocannon · 360° traverse · 90 °/s
M230LF 30mmAutocannon/Chain gun
30x113mm HEDP×150HEAT- Damage
- 2.3
- Penetration
- 100
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 3 m
- Speed
- 805 m/s
- Supply per shot
- 1.2
Turret 4With option: GAU-19B .50 minigun · 360° traverse · 90 °/s
GAU-19BMinigun
12.7x99mm×160Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Blast radius
- 2 m
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
M2 Heavy machine gundefaultArmament: M2 Browningno extra cost
Mk47 grenade launcherArmament: Mk 47 ALGL+5
GAU-19B .50 minigunArmament: GAU-19B+5
M230LF autocannonArmament: M230LF 30mm+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).