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Unit armory

All units
Flyer GMV — in-game image
  • Recon
  • USA
  • APC / armored car

Flyer GMV

45Points

Armor
1 / 100
Firepower
8 / 100
Range
11 / 100
Speed
26 / 100
Stealth
33 / 100
Survivability
25 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2 Heavy machine gun45Weapon: M2 Heavy machine gunpicked in 41% of deployments · 33,962 times
  • M230LF autocannon55Weapon: M230LF autocannonpicked in 38% of deployments · 31,242 times
  • GAU-19B .50 minigun50Weapon: GAU-19B .50 minigunpicked in 16% of deployments · 13,293 times
  • Mk47 grenade launcher50Weapon: Mk47 grenade launcherpicked in 4% of deployments · 3,453 times

On the platform · 14 days

24,339 appearances
Win rate
49%
Pick rate
10%
avg D/R
0.06
Average lifetime
02:48
Survives to the end
14%

Lifetime is the median of 60,574 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
140 km/h
Off road
60 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
6
Dimensions
5 × 2.3 × 2.6 m
Weight
3.4 t
Repurchase time
-210 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Mk47 grenade launcher · 360° traverse · 90 °/s

Mk 47 ALGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53mm airburst×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Range vs air
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M230LF autocannon · 360° traverse · 90 °/s

M230LF 30mmAutocannon/Chain gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 30x113mm HEDP×150HEAT
    Damage
    2.3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: GAU-19B .50 minigun · 360° traverse · 90 °/s

GAU-19BMinigun
  • magazine 50
  • reload 10–15 s
  • aim 1 s
  • burst 8–16
  • Fires on the move
  • 12.7x99mm×160Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Blast radius
    2 m
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browningno extra cost
  • Mk47 grenade launcherArmament: Mk 47 ALGL+5
  • GAU-19B .50 minigunArmament: GAU-19B+5
  • M230LF autocannonArmament: M230LF 30mm+10

Specializations

Carries

Special Operations ForcesGreen BeretsPararescue

Abilities

  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).