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Unit armory

All units
AH-64D Longbow — in-game image
  • Helicopters
  • USA
  • Attack helicopter

AH-64D Longbow

110Points

Armor
—
Firepower
83 / 100
Range
86 / 100
Speed
53 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 8x Hellfire-L F&F missiles + 38x Hydra rockets250Weapon: 8x Hellfire-L F&F missiles · Weapon: 38x Hydra rocketspicked in 40% of deployments · 33,328 times
  • 8x Hellfire-L F&F missiles + 8x Hellfire-L F&F missiles330Weapon: 8x Hellfire-L F&F missiles · Weapon: 8x Hellfire-L F&F missilespicked in 19% of deployments · 16,260 times
  • 8x Hellfire-L F&F missiles + 38x Hydra rockets250Weapon: 8x Hellfire-L F&F missiles · Weapon: 38x Hydra rocketspicked in 12% of deployments · 10,152 times
  • 8x Hellfire-L F&F missiles + 14x APKWS guided rockets235Weapon: 8x Hellfire-L F&F missiles · Weapon: 14x APKWS guided rocketspicked in 12% of deployments · 10,076 times
  • 8x Hellfire-L F&F missiles + 14x APKWS guided rockets235Weapon: 8x Hellfire-L F&F missiles · Weapon: 14x APKWS guided rocketspicked in 11% of deployments · 9,372 times

On the platform · 14 days

43,976 appearances
Win rate
47%
Pick rate
17%
avg D/R
0.85
Average lifetime
02:51
Survives to the end
20%

Lifetime is the median of 79,712 deployments; refunded units are not counted.

Mobility and detection

On road
265 km/h
Off road
265 km/h
Turn rate
60 °/s
Acceleration
16

Detection and survivability

Optics: ground
1.2 km
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Dimensions
10 × 2.7 × 3 m
Weight
8 t
Refund time
+300 s
Repurchase time
-60 s

Armament

Turret 1always fitted · arc -100…100° · 90 °/s

M230 30mmAutocannon/Chain gun
  • magazine 1200
  • reload 1 s
  • aim 1–2 s
  • burst 2–5
  • Fires on the move
  • 30×113mm HEDP×120HEAT
    Damage
    2.3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    530 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · arc 0…0°

APKWSRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • APKWS×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3always fitted · arc 0…0°

APKWSRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • APKWS×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 8x Hellfire-L F&F missiles, 8x Hellfire-L F&F missiles, 8x Hellfire-L F&F missiles, 8x Hellfire-L F&F missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • targets at once: 2
  • Fires on the move
  • AGM-114L Hellfire×4HEAT
    Damage
    15
    Penetration
    900
    Range vs ground
    900 m
    Suppression
    360
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Turret 5With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 7With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°

Hydra APKWSRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • APKWS×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°

Hydra APKWSRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • APKWS×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Inner pylons

  • 14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
  • 38x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+30
  • 8x Hellfire-L F&F missilesArmament: Hellfire · Armament: Hellfire+110

Outer pylons

  • 14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
  • 8x Hellfire-L F&F missilesdefaultArmament: Hellfire · Armament: Hellfire+110

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).