All units
- Helicopters
- USA
- Attack helicopter
AH-64D Longbow
110Points
- Armor
- —
- Firepower
- 83 / 100
- Range
- 86 / 100
- Speed
- 53 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 8x Hellfire-L F&F missiles + 38x Hydra rockets250Weapon: 8x Hellfire-L F&F missiles · Weapon: 38x Hydra rocketspicked in 40% of deployments · 33,328 times
- 8x Hellfire-L F&F missiles + 8x Hellfire-L F&F missiles330Weapon: 8x Hellfire-L F&F missiles · Weapon: 8x Hellfire-L F&F missilespicked in 19% of deployments · 16,260 times
- 8x Hellfire-L F&F missiles + 38x Hydra rockets250Weapon: 8x Hellfire-L F&F missiles · Weapon: 38x Hydra rocketspicked in 12% of deployments · 10,152 times
- 8x Hellfire-L F&F missiles + 14x APKWS guided rockets235Weapon: 8x Hellfire-L F&F missiles · Weapon: 14x APKWS guided rocketspicked in 12% of deployments · 10,076 times
- 8x Hellfire-L F&F missiles + 14x APKWS guided rockets235Weapon: 8x Hellfire-L F&F missiles · Weapon: 14x APKWS guided rocketspicked in 11% of deployments · 9,372 times
On the platform · 14 days
43,976 appearances- Win rate
- 47%
- Pick rate
- 17%
- avg D/R
- 0.85
- Average lifetime
- 02:51
- Survives to the end
- 20%
Lifetime is the median of 79,712 deployments; refunded units are not counted.
Mobility and detection
- On road
- 265 km/h
- Off road
- 265 km/h
- Turn rate
- 60 °/s
- Acceleration
- 16
Detection and survivability
- Optics: ground
- 1.2 km
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 10 × 2.7 × 3 m
- Weight
- 8 t
- Refund time
- +300 s
- Repurchase time
- -60 s
Armament
Turret 1always fitted · arc -100…100° · 90 °/s
M230 30mmAutocannon/Chain gun
30×113mm HEDP×120HEAT- Damage
- 2.3
- Penetration
- 100
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 3 m
- Speed
- 530 m/s
- Supply per shot
- 1.2
Turret 2always fitted · arc 0…0°
APKWSRocket pod
APKWS×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 3always fitted · arc 0…0°
APKWSRocket pod
APKWS×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 4With option: 8x Hellfire-L F&F missiles, 8x Hellfire-L F&F missiles, 8x Hellfire-L F&F missiles, 8x Hellfire-L F&F missiles · arc 0…0°
HellfireAnti-tank missile
AGM-114L Hellfire×4HEAT- Damage
- 15
- Penetration
- 900
- Range vs ground
- 900 m
- Suppression
- 360
- Speed
- 330 m/s
- Supply per shot
- 150
Turret 5With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 6With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 7With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°
Hydra APKWSRocket pod
APKWS×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 8With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°
Hydra APKWSRocket pod
APKWS×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Modifications
Inner pylons
14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
38x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+30
8x Hellfire-L F&F missilesArmament: Hellfire · Armament: Hellfire+110
Outer pylons
14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
8x Hellfire-L F&F missilesdefaultArmament: Hellfire · Armament: Hellfire+110
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).