Skip to content

Unit armory

All units
UH-60M — in-game image
  • Helicopters
  • USA
  • Utility helicopter
  • DLC: Baltic battalion

UH-60M

80Points

Armor
—
Firepower
5 / 100
Range
29 / 100
Speed
56 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Ksp 58B Machinegun80Weapon: Ksp 58B Machinegunpicked in 80% of deployments · 18,176 times
  • GMG grenade launcher90Weapon: GMG grenade launcherpicked in 20% of deployments · 4,469 times

On the platform · 14 days

8,698 appearances
Win rate
48%
Pick rate
3%
avg D/R
0.05
Average lifetime
01:13
Survives to the end
21%

Lifetime is the median of 6,446 deployments; refunded units are not counted.

Mobility and detection

On road
280 km/h
Off road
280 km/h
Turn rate
60 °/s
Acceleration
16
Lift capacity
4,000 kg

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
13
Dimensions
15.3 × 2.4 × 3 m
Weight
8 t
Repurchase time
-150 s

Armament

Turret 1With option: Ksp 58B Machinegun · arc -95…95° · 90 °/s

Ksp 58BMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Ksp 58B Machinegun · arc -95…95° · 90 °/s

Ksp 58BMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: GMG grenade launcher · arc -95…95° · 90 °/s

GMGGrenade launcher
  • magazine 32
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: GMG grenade launcher · arc -95…95° · 90 °/s

GMGGrenade launcher
  • magazine 32
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • Ksp 58B MachinegundefaultArmament: Ksp 58B · Armament: Ksp 58Bno extra cost
  • GMG grenade launcherArmament: GMG · Armament: GMG+10

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).