Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
Default + High Explosive rounds110Upgrade: Default · Weapon: High Explosive roundspicked in 37% of deployments · 16,210 times
Default + Cluster rounds110Upgrade: Default · Weapon: Cluster roundspicked in 25% of deployments · 10,671 times
SRAT II reactive armor + High Explosive rounds120Upgrade: SRAT II reactive armor · Weapon: High Explosive roundspicked in 16% of deployments · 6,738 times
SRAT II + Trophy APS + High Explosive rounds130Upgrade: SRAT II + Trophy APS · Weapon: High Explosive roundspicked in 11% of deployments · 4,649 times
SRAT II reactive armor + Cluster rounds120Upgrade: SRAT II reactive armor · Weapon: Cluster roundspicked in 7% of deployments · 3,073 times
On the platform · 14 days
15,428 appearances
Win rate
46%
Pick rate
6%
avg D/R
1.99
Average lifetime
14:16
Survives to the end
60%
Lifetime is the median of 40,166 deployments; refunded units are not counted.