All units
80Points
- Armor
- —
- Firepower
- 21 / 100
- Range
- 29 / 100
- Speed
- 3 / 100
- Stealth
- 83 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Special Tactics Team90Upgrade: Special Tactics Teampicked in 100% of deployments · 166,617 times
On the platform · 14 days
53,278 appearances- Win rate
- 49%
- Pick rate
- 21%
- avg D/R
- 0.39
- Average lifetime
- 08:46
- Survives to the end
- 41%
Lifetime is the median of 165,903 deployments; refunded units are not counted.
The figures above are for STT only. With all variants: 67,116 appearances, 49% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.3 km
- Optics: high altitude
- 1 km
- Stealth
- 0.4
- Suppression threshold
- 1,000
- Dimensions
- 3 × 3 × 2 m
- Weight
- 1 kg
Armament
Squad6 soldiers
MRGG-AAssault rifle
6.5x48mm×100Kinetic- Damage
- 1.8
- Penetration
- 15 → 7
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
KAC AMGMedium machine gun
6.5x48mm×200Kinetic- Damage
- 2.7
- Penetration
- 20 → 12
- Range vs ground
- 350 m
- Suppression
- 45
- Speed
- 600 m/s
- Supply per shot
- 0.1
MRGG-SMarksman rifle
6.5x48mm×30Kinetic- Damage
- 2.7
- Penetration
- 20 → 12
- Range vs ground
- 350 m
- Suppression
- 32
- Speed
- 600 m/s
- Supply per shot
- 0.2
FIM-92J StingerAnti-Aircraft missile
FIM-92J Stinger×4HEAT- Damage
- 8
- Penetration
- 80
- Range vs air
- 1 km
- Suppression
- 240
- Blast radius
- 15 m
- Speed
- 500 m/s
- Supply per shot
- 50
Abilities
- Smoke grenades · Laser designation · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).