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Unit armory

All units
STT — in-game image
  • Recon
  • USA
  • Special forces

STT

80Points

Armor
—
Firepower
21 / 100
Range
29 / 100
Speed
3 / 100
Stealth
83 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Special Tactics Team90Upgrade: Special Tactics Teampicked in 100% of deployments · 166,617 times

On the platform · 14 days

53,278 appearances
Win rate
49%
Pick rate
21%
avg D/R
0.39
Average lifetime
08:46
Survives to the end
41%

Lifetime is the median of 165,903 deployments; refunded units are not counted.

The figures above are for STT only. With all variants: 67,116 appearances, 49% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.4
Suppression threshold
1,000
Dimensions
3 × 3 × 2 m
Weight
1 kg

Armament

Squad6 soldiers

MRGG-AAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 6.5x48mm×100Kinetic
    Damage
    1.8
    Penetration
    15 → 7
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
KAC AMGMedium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 6.5x48mm×200Kinetic
    Damage
    2.7
    Penetration
    20 → 12
    Range vs ground
    350 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
MRGG-SMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • Suppressed
  • 6.5x48mm×30Kinetic
    Damage
    2.7
    Penetration
    20 → 12
    Range vs ground
    350 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92J StingerAnti-Aircraft missile
  • magazine 1
  • reload 6–9 s
  • aim 1–2 s
  • Fires on the move
  • FIM-92J Stinger×4HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Specializations

Abilities

  • Smoke grenades · Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).