Skip to content

Unit armory

All units
Zemessardze — in-game image
  • Infantry
  • USA
  • Line infantry
  • DLC: Baltic battalion

Zemessardze

35Points

Armor
—
Firepower
32 / 100
Range
27 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
36 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Zemessardze35Upgrade: Zemessardzepicked in 100% of deployments · 47,496 times

On the platform · 14 days

8,045 appearances
Win rate
44%
Pick rate
3%
avg D/R
0.07
Average lifetime
05:14
Survives to the end
24%

Lifetime is the median of 47,359 deployments; refunded units are not counted.

The figures above are for Zemessardze only. With all variants: 19,974 appearances, 46% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
2.5 × 2.5 × 2 m
Weight
1 kg
Repurchase time
-300 s

Armament

Squad5 soldiers

G3Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 7.62x51mm×80Kinetic
    Damage
    1.2
    Penetration
    15 → 5.4
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
HK 79NGrenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×46mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
MG3Medium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    1.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Carl Gustaf M2Rocket launcher
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fires on the move
  • 84mm HEAT×5HEAT
    Damage
    8.5
    Penetration
    450
    Range vs ground
    250 m
    Range vs air
    75 m
    Suppression
    168
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).