All units
- Infantry
- USA
- Line infantry
- DLC: Baltic battalion
Gelezinis Vilkas
65Points
- Armor
- —
- Firepower
- 39 / 100
- Range
- 27 / 100
- Speed
- 100 / 100
- Stealth
- 58 / 100
- Survivability
- 57 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Infantry category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Gelezinis Vilkas65Upgrade: Gelezinis Vilkaspicked in 100% of deployments · 18,621 times
On the platform · 14 days
3,650 appearances- Win rate
- 48%
- Pick rate
- 2%
- avg D/R
- 0.33
- Average lifetime
- 05:40
- Survives to the end
- 27%
Lifetime is the median of 18,549 deployments; refunded units are not counted.
The figures above are for Gelezinis Vilkas only. With all variants: 30,446 appearances, 47% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 4 × 4 × 2 m
- Weight
- 1 kg
- Repurchase time
- -240 s
Armament
Squad8 soldiers
Ksp 58BMedium machine gun
7.62x51mm×200Kinetic- Damage
- 1.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 45
- Speed
- 600 m/s
- Supply per shot
- 0.1
Carl Gustaf M3Rocket launcher
84mm HEAT×6HEAT- Damage
- 8.5
- Penetration
- 450
- Range vs ground
- 250 m
- Range vs air
- 75 m
- Suppression
- 376
- Speed
- 350 m/s
- Supply per shot
- 25
G36KA4Assault rifle
5.56x45mm×80Kinetic- Damage
- 1.2
- Penetration
- 15 → 7
- Range vs ground
- 250 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG36Grenade launcher
40×46mm×24HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 0.5
SCAR-H PRMarksman rifle
7.62x51mm×50Kinetic- Damage
- 2.7
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 32
- Speed
- 600 m/s
- Supply per shot
- 0.2
Abilities
- Smoke grenades · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).