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Unit armory

All units
Green Berets Flash — in-game image
  • Recon
  • USA
  • Recon team

Green Berets Flash

In-game label: Green Berets

90Points

Armor
—
Firepower
60 / 100
Range
7 / 100
Speed
3 / 100
Stealth
100 / 100
Survivability
50 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M202 Flash115Upgrade: M202 Flashpicked in 100% of deployments · 111,899 times

On the platform · 14 days

38,759 appearances
Win rate
49%
Pick rate
16%
avg D/R
1.38
Average lifetime
07:04
Survives to the end
32%

Lifetime is the median of 111,455 deployments; refunded units are not counted.

The figures above are for Green Berets Flash only. With all variants: 53,028 appearances, 49% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.33
Suppression threshold
1,000
Dimensions
2 × 2 × 2 m
Weight
1 kg

Armament

Squad4 soldiers

HK 416 D10RSAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 5.56x45mm×80Kinetic
    Damage
    3.1
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M1014Shotgun
  • magazine 8
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 12ga SLUG×40Kinetic
    Damage
    4.8
    Penetration
    15 → 7
    Range vs ground
    100 m
    Suppression
    14
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Mk.46 sup.Light machine gun
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 5.56x45mm×200Kinetic
    Damage
    3.1
    Penetration
    17 → 7
    Range vs ground
    250 m
    Suppression
    40
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M202 FlashRocket launcher
  • magazine 4
  • reload 8–10 s
  • aim 1–2 s
  • burst 4
  • Fires on the move
  • 66mm Incendiary×12HEAT
    Damage
    8
    Penetration
    15
    Range vs ground
    200 m
    Suppression
    244
    Blast radius
    20 m
    Speed
    350 m/s
    Supply per shot
    20
    • Direct shot
    • Top attack
    • ground targets
    • infantry

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).