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Unit armory

All units
Force Recon CQC — in-game image
  • Recon
  • USA
  • Recon team

Force Recon CQC

70Points

Armor
—
Firepower
19 / 100
Range
6 / 100
Speed
3 / 100
Stealth
83 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Black ops70Upgrade: Black opspicked in 100% of deployments · 109,960 times

On the platform · 14 days

34,853 appearances
Win rate
51%
Pick rate
14%
avg D/R
0.56
Average lifetime
06:44
Survives to the end
30%

Lifetime is the median of 109,558 deployments; refunded units are not counted.

The figures above are for Force Recon CQC only. With all variants: 67,916 appearances, 49% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.4
Suppression threshold
1,000
Dimensions
3 × 3 × 2 m
Weight
1 kg
Repurchase time
-120 s

Armament

Squad6 soldiers

Mk18 CQBRAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 5.56x45mm×80Kinetic
    Damage
    2.6
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M1014Shotgun
  • magazine 8
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 12ga SLUG×50Kinetic
    Damage
    4.8
    Penetration
    15 → 7
    Range vs ground
    100 m
    Suppression
    14
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M72A10 LAWRocket launcher
  • magazine 1
  • reload 18 s
  • aim 1–2 s
  • Fires on the move
  • 66mm HE×1HEAT
    Damage
    6.5
    Penetration
    35
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    33
    Blast radius
    7 m
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).