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Unit armory

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Delta Force 2 — in-game image
  • Infantry
  • USA
  • Special forces

Delta Force 2

In-game label: Delta Force

105Points

Armor
—
Firepower
84 / 100
Range
45 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
86 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Stand-off105Upgrade: Stand-offpicked in 100% of deployments · 61,790 times

On the platform · 14 days

23,737 appearances
Win rate
49%
Pick rate
9%
avg D/R
0.42
Average lifetime
06:29
Survives to the end
32%

Lifetime is the median of 61,548 deployments; refunded units are not counted.

The figures above are for Delta Force 2 only. With all variants: 58,480 appearances, 48% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
6 × 6 × 2 m
Weight
1 kg

Armament

Squad12 soldiers

MRGG-AAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 6.5x48mm×80Kinetic
    Damage
    1.8
    Penetration
    15 → 7
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
KAC AMGMedium machine gun
  • magazine 30
  • reload 4 s
  • aim 2–3 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 6.5x48mm×150Kinetic
    Damage
    2.7
    Penetration
    20 → 12
    Range vs ground
    350 m
    Suppression
    45
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
MRGG-SMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • Suppressed
  • 6.5x48mm×30Kinetic
    Damage
    2.7
    Penetration
    20 → 12
    Range vs ground
    350 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FletcherRocket pod
  • magazine 4
  • reload 6–8 s
  • aim 1–2 s
  • burst 4
  • APKWS×8HEAT
    Damage
    7
    Penetration
    70
    Range vs ground
    500 m
    Range vs air
    400 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).