All units
120Points
- Armor
- —
- Firepower
- 54 / 100
- Range
- 73 / 100
- Speed
- 100 / 100
- Stealth
- 58 / 100
- Survivability
- 57 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Infantry category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- TOW-2B overfly attack140Upgrade: TOW-2B overfly attackpicked in 100% of deployments · 48,177 times
On the platform · 14 days
19,612 appearances- Win rate
- 49%
- Pick rate
- 8%
- avg D/R
- 0.86
- Average lifetime
- 09:56
- Survives to the end
- 39%
Lifetime is the median of 48,004 deployments; refunded units are not counted.
The figures above are for CAAT TOW-2B Saber only. With all variants: 35,513 appearances, 48% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.57
- Suppression threshold
- 1,000
- Dimensions
- 4 × 4 × 2 m
- Weight
- 1 kg
- Repurchase time
- -120 s
Armament
Squad8 soldiers
M16A4Assault rifle
TOW-2BAnti-tank missile
TOW-2B×6HEAT- Damage
- 12
- Penetration
- 250
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
M27 IARAssault rifle
5.56x45mm×80Kinetic- Damage
- 1.8
- Penetration
- 15 → 7
- Range vs ground
- 300 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
M240LMedium machine gun
7.62x51mm×200Kinetic- Damage
- 2.7
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 45
- Speed
- 600 m/s
- Supply per shot
- 0.1
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).