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Unit duel

Pick two units, a weapon and a distance — we will work out which armor sectors it penetrates and how many shots it takes.

ARussia · Tank250pts
T-90M — in-game image
Unit A
Weapon package
Armor package
Health
17
Front armor
800
Range
800 m
Unit page
BUSA · Tank280pts
M1A2 SEP v3 — in-game image
Unit B
Armor package
Health
17
Front armor
850
Range
700 m
Unit page
T-90M fires at M1A2 SEP v3
Weapon AT-90M
Ammunition
Penetration, 500 m
527
Damage
10
Reload
≈ 7.5 s
Range
700 m
Armor B · vs kineticM1A2 SEP v3
  • penetrates
  • partial penetration
  • no penetration
Distance500 m
Does not penetrate even at point-blank
0 m700 m
Penetration vs distance · Frontpenetrationarmor B
0 m180 m350 m530 m700 m
Sector resultFrontNo penetration
Shots to kill
—
Time to kill
no kill
Damage per shot
0

Penetration 527 against armor 850, target health 17.

SectorShotsTimeDamage
Front——0
Side2≈ 10 s10
Rear2≈ 10 s10
Top2≈ 10 s10
Return duel · B → AM1A2 SEP v3 at T-90M

M829A4 APFSDS · Front · 500 m

Sector
No penetration
Shots
—
Time
—
Who is fasterNeither destroys the other in this sector at 500 m.
EstimateCalculated from the game data, without randomness, cover or crew skill
  • Armor by sector, health, penetration, damage, rate of fire, aiming and projectile speed come from the game files for the chosen loadout.
  • Kinetic rounds (APFSDS, AP, bullets) lose penetration with distance — linearly from the point-blank value to the value at maximum range. HEAT and missiles penetrate the same at any distance.
  • Penetrates — penetration is at least the armor, full damage. Partial — penetration falls short by no more than 15%, damage 25–60% (a model estimate, not the game formula). Otherwise no damage. Top attack always hits the top.
  • Time includes aiming, bursts, magazine and reload, and the flight of the shell or missile; a guided missile waits until the previous one arrives. We assume the target stands still and every shot hits the chosen sector.
  • APS intercepts missiles while it has charges — at most one per APS cooldown (no data — 4 charges and 6 s). APS does not intercept gun shells.
  • Target and range come from the ammunition data: ground range against infantry and vehicles, low altitude against helicopters, high altitude against aircraft.
  • Not included: dispersion and misses, cover and forests, area damage (single target), suppression, crew experience and damage falloff with distance.

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